Every Bible Game team is built the same way, up to six children, each one alongside their own parent, and nobody swapped in halfway through.
Before you start recruiting, it is worth knowing how a team is allowed to be shaped. The rules are short, and every one of them exists to keep the Bible Game something families do together rather than something children are dropped off at. Adventures is a family ministry and the goal of these games is to get our families to study the Bible together.
A team is at most six children. It can be smaller, but one child and one parent is a complete, legal team, and plenty of clubs do exactly that. Six is the ceiling, not the target, so there is no need to scramble for two more names to fill the last seats.
The minimum number of participants in team is one, in previous events there have been teams with a single adventurer and a parent. However, if you have multiple teams, make sure to split them evenly.
A club with more children than one team can hold simply more teams, and the split should be as even as you can make it. Ten children is two teams of five, not a team of six and a team of four.
If your numbers do not divide cleanly, or you are not sure where to draw the line, talk to the coordinators before the day rather than on it, they would far rather help you plan than re-seat everyone on the morning.
This is the rule that surprises people most, so it is worth stating plainly: a child participates alongside their own parent, not alongside somebody else's. A parent cannot cover a friend's child for the afternoon.
Three things flex, though.
If a parent genuinely cannot be there, a church elder, a deacon or deaconess, may stand in for them. This is a substitution for an absent parent, not a general-purpose extra adult.
If you are a staff member, you may participate with your own child. You may not participate in place of another child's parent, even when you are already there and helping.
If you have two children on the same team, one parent represents both. There is no need to find a second adult.
There are no alternates. Everyone who begins the game stays for the whole of it, and nobody is exchanged partway through, not at the break, not between rounds, not because someone has warmed up better than expected. Pick your team before the day and plan on living with it.
Fifty questions in two halves, multiple choice throughout, every fifth question for the parents and six Help Me Cards per team to spend how you like.
Start with a parent meeting, split the chapters before it rather than during it, and expect to spend the first month one child at a time.
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